Starsector fleet action history
WebbThis is a Boxed Starcom Star Fleet Action Set. Containing the following Starmax Bomber, F-1400 Starwolf and Missile Fox as well as 6 Starcom and 2 Shadow Force figures. This … WebbMy endgame fleet, consisting of 35 Vanguards, 2 Atlas Mk. II, an escort Enforcer, and an Eradicator as a flagship. The Vanguards are split into 7 task forces with 5 each for …
Starsector fleet action history
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WebbStarsector (formerly Starfarer) is a top-down single-player indie role-playing game developed and published by Fractal Softworks for computers in 2011. Set in the year … Webb45K subscribers in the starsector community. It used to be called Starfarer. 2D RPG/Trade/Fleet Combat Game. Advertisement Coins. 0 coins. Premium Powerups Explore ... and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics ...
WebbExploration Missions will create things to salvage even once the entire sector has been cleared. If the player takes a salvage mission for a derelict in a system they have fully …
WebbYou want to run a low tech fleet? Revert your .95 to the hotfix before Impact Mitigation was nerfed and run Safety Overrides on a Dominator with every armor hull mod you can cram into it. Absorb entire salvos from enemy flagships without even chipping your paint. WebbI always assumed Starsector was meant to be a 4X game. The first three are already there and have been for a while; all that's left is to implement extermination. I've since learned Alex apparently wants to keep the focus on fleet action and your character rather than sector-wide conquest. Which is fair enough.
WebbIt's possible to keep the Sensor Profile at 0 with Sustained Burn if you have 6 Revenants and 6 Phantoms + other Phase ships in your fleet. But not if you have a Transponder on. Actually not entirely true for Sustained Burn. All phase ships have a base sensor profile (that is then reduced to 0 by the phase field hullmod). These base numbers are ...
WebbDevelopment of first starships, cryosleep technology First wave of sub-FTL autonomous probes, sporeships, seedships dispatched (none of which have reached the Persean … understand youtube algorithmWebbGet a few ships to act as glue, bolster your fleet in combat. They don't need a speficif role, except take the stress away from tanks and flankers. Those could be very well filler … understand your workWebb510 votes, 58 comments. 40K subscribers in the starsector community. It used to be called Starfarer. 2D RPG/Trade/Fleet Combat Game. Advertisement Coins. 0 coins. ... Fleet Actions History and Detailed Combat Results. You should be able to find them in the forum . … understanding informal financingWebbTo deal with the The Church, Dick tats and Persimon League you could try sending marines to knock out their starports which will gradually degrade their economies, planes and fleet sizes. It’s really easy to completely eliminate the church by doing this because they barely patrol their planets. LordOfSun55 • 3 yr. ago understanding ec2 instance typesWebb1 paragon foe meatshield and 3 odyssey with tach lance or autopulse and 2 hive of very angry wasp. A mix of hammer and anvil works well. Big tanky ships are key for weathering the station's long range fire (all stations have a HUGE range bonus over normal ships). understanding ins and outsWebbStarsector - Remnants vs Budget Anti-Remnant Fleet - YouTube 0:00 / 4:58 Starsector - Remnants vs Budget Anti-Remnant Fleet 24,280 views Jan 11, 2024 Here you go … understand your worthWebbEach ship has its own deployment cost, and it's important in the late game when your fleet outgrows the cap. In vanilla Starsector, the max deployment width at the start of combat … understanding in the workplace