site stats

Starsector fleet action history

WebbMay Ludd have mercy on the sector (and on my potato computer), for I shall not. Context: after receiving colony threat after colony threat after colony threat from other factions, I said "fuck it, I'll build a privateer base", just so I could return at least a fraction of the favor. But, since you need to build a dedicated structure that uses 2 ... WebbTo recap: 1 - don’t engage a fleet with more than three stars (even then, it may be slightly difficult) . 2 - Keep every weapon you find in the abandoned terraforming facility. 3 - use the auto outfit option instead of outfitting manually. 4 - use the escort function at the bringing of combat. 5 - try different ships and play styles 6 - find a …

Starsector Fleet Composition Guide - 0.95.1a-RCC6 - YouTube

http://starcomhq.com/starfleet_pop.html Webb16 aug. 2024 · circa c+160’s – Invasion of sector by the Warlord Loke. Rogue fleet of former Domain military warships under command of Onesimos Loke enters Persean … understand your bill or invoice https://unicornfeathers.com

Starsector - Wikipedia

Webb7 juni 2024 · Fleet Action History v1.0.8 - 2024-04-29. Safe to add to existing savegames, and easily removable too. Individual battle histories for each of your ships and officers. Detailed logs for every battle you fight. Tested with unreasonably huge battle sizes and … WebbMissions refer to two different gameplay features in Starsector. Main menu missions are short tactical battles between pre-defined fleets that are accessed from the Missions … WebbFleet fights are really a contest of flux efficiency and positioning. This is why I mentioned hardened shields as a necessary component of most fits, the 15% shield efficiency boost means your opponents have to spend 18% more flux in order to put a … understand your why

Are "Expeditions" something you just have to get used to?

Category:Starsector - The Enemy Fleet Is Defeated Edition - YouTube

Tags:Starsector fleet action history

Starsector fleet action history

I finally got an invisible phase fleet! : r/starsector - reddit

WebbThis is a Boxed Starcom Star Fleet Action Set. Containing the following Starmax Bomber, F-1400 Starwolf and Missile Fox as well as 6 Starcom and 2 Shadow Force figures. This … WebbMy endgame fleet, consisting of 35 Vanguards, 2 Atlas Mk. II, an escort Enforcer, and an Eradicator as a flagship. The Vanguards are split into 7 task forces with 5 each for …

Starsector fleet action history

Did you know?

WebbStarsector (formerly Starfarer) is a top-down single-player indie role-playing game developed and published by Fractal Softworks for computers in 2011. Set in the year … Webb45K subscribers in the starsector community. It used to be called Starfarer. 2D RPG/Trade/Fleet Combat Game. Advertisement Coins. 0 coins. Premium Powerups Explore ... and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics ...

WebbExploration Missions will create things to salvage even once the entire sector has been cleared. If the player takes a salvage mission for a derelict in a system they have fully …

WebbYou want to run a low tech fleet? Revert your .95 to the hotfix before Impact Mitigation was nerfed and run Safety Overrides on a Dominator with every armor hull mod you can cram into it. Absorb entire salvos from enemy flagships without even chipping your paint. WebbI always assumed Starsector was meant to be a 4X game. The first three are already there and have been for a while; all that's left is to implement extermination. I've since learned Alex apparently wants to keep the focus on fleet action and your character rather than sector-wide conquest. Which is fair enough.

WebbIt's possible to keep the Sensor Profile at 0 with Sustained Burn if you have 6 Revenants and 6 Phantoms + other Phase ships in your fleet. But not if you have a Transponder on. Actually not entirely true for Sustained Burn. All phase ships have a base sensor profile (that is then reduced to 0 by the phase field hullmod). These base numbers are ...

WebbDevelopment of first starships, cryosleep technology First wave of sub-FTL autonomous probes, sporeships, seedships dispatched (none of which have reached the Persean … understand youtube algorithmWebbGet a few ships to act as glue, bolster your fleet in combat. They don't need a speficif role, except take the stress away from tanks and flankers. Those could be very well filler … understand your workWebb510 votes, 58 comments. 40K subscribers in the starsector community. It used to be called Starfarer. 2D RPG/Trade/Fleet Combat Game. Advertisement Coins. 0 coins. ... Fleet Actions History and Detailed Combat Results. You should be able to find them in the forum . … understanding informal financingWebbTo deal with the The Church, Dick tats and Persimon League you could try sending marines to knock out their starports which will gradually degrade their economies, planes and fleet sizes. It’s really easy to completely eliminate the church by doing this because they barely patrol their planets. LordOfSun55 • 3 yr. ago understanding ec2 instance typesWebb1 paragon foe meatshield and 3 odyssey with tach lance or autopulse and 2 hive of very angry wasp. A mix of hammer and anvil works well. Big tanky ships are key for weathering the station's long range fire (all stations have a HUGE range bonus over normal ships). understanding ins and outsWebbStarsector - Remnants vs Budget Anti-Remnant Fleet - YouTube 0:00 / 4:58 Starsector - Remnants vs Budget Anti-Remnant Fleet 24,280 views Jan 11, 2024 Here you go … understand your worthWebbEach ship has its own deployment cost, and it's important in the late game when your fleet outgrows the cap. In vanilla Starsector, the max deployment width at the start of combat … understanding in the workplace